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#include "asset/import/VegetationPreset.h"#include <algorithm>#include <bit>#include <charconv>#include <cmath>#include <limits>#include <new>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| EVENGINE_API_PLATFORM Result< asset::CanonicalMeshData > | eve::asset_import::executeVegetationMeshRules (const VegetationConversionCandidate &candidate, asset::CanonicalMeshData source, const std::map< std::string, VegetationPresetImage > &textures, float variationSeed=1.f) |
| Execute mesh rules with RGBA8 textures keyed by source material property. | |
| EVENGINE_API_PLATFORM Result< asset::CanonicalMeshData > | eve::asset_import::executeVegetationMeshRules (const VegetationConversionCandidate &candidate, asset::CanonicalMeshData source, float variationSeed=1.f) |
| Execute preset mask and coordinate rules into canonical TVE authoring streams. | |