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VegetationPresetMesh.cpp 文件参考
#include "asset/import/VegetationPreset.h"
#include <algorithm>
#include <bit>
#include <charconv>
#include <cmath>
#include <limits>
#include <new>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_import
 

函数

EVENGINE_API_PLATFORM Result< asset::CanonicalMeshData > eve::asset_import::executeVegetationMeshRules (const VegetationConversionCandidate &candidate, asset::CanonicalMeshData source, const std::map< std::string, VegetationPresetImage > &textures, float variationSeed=1.f)
 Execute mesh rules with RGBA8 textures keyed by source material property.
 
EVENGINE_API_PLATFORM Result< asset::CanonicalMeshData > eve::asset_import::executeVegetationMeshRules (const VegetationConversionCandidate &candidate, asset::CanonicalMeshData source, float variationSeed=1.f)
 Execute preset mask and coordinate rules into canonical TVE authoring streams.