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VegetationPresetTexture.cpp 文件参考
#include "asset/import/VegetationPreset.h"
#include <algorithm>
#include <cmath>
#include <new>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_import
 

函数

EVENGINE_API_PLATFORM Result< std::map< std::string, VegetationPresetImage > > eve::asset_import::executeVegetationTexturePacks (const VegetationConversionCandidate &candidate, const std::map< std::string, VegetationPresetImage > &sources, std::uint64_t maximumPixels=16ull *1024ull *1024ull)
 Execute all texture recipes against detached RGBA8 source images.
 
EVENGINE_API_PLATFORM Result< std::map< std::string, VegetationPresetImage > > eve::asset_import::executeVegetationTexturePacks (const VegetationConversionCandidate &candidate, const std::map< std::string, VegetationPresetImage > &sources, const asset::CanonicalMeshData &mesh, std::uint64_t maximumPixels=16ull *1024ull *1024ull)
 Execute texture recipes with a canonical mesh for object/tangent normal-space transforms.