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Vehicle-domain effect adapter and armor-zone executor. 更多...
#include "common/Export.h"#include "common/Result.h"#include "common/SubjectRef.h"#include "common/Time.h"#include "effects/EffectContainer.h"#include <cstdint>#include <string>#include <vector>类 | |
| struct | eve::vehicle::VehicleEffectTarget |
| Mutable vehicle state changed by the effect executor. 更多... | |
| struct | eve::vehicle::VehicleEffectDefinition |
| Strong vehicle definition projected into the common lifecycle. 更多... | |
| struct | eve::vehicle::VehicleEffectUpdate |
| Result of one vehicle lifecycle step and armor settlement. 更多... | |
| struct | eve::vehicle::VehicleEffectSnapshot |
| In-memory vehicle effect snapshot. 更多... | |
| class | eve::vehicle::VehicleEffectExecutor |
| Vehicle executor applying armor-zone and disable strategies. 更多... | |
| class | eve::vehicle::VehicleEffectAdapter |
| Vehicle adapter with one common container and one typed executor. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::vehicle |
| 驾驶者接口与玩家控制状态。 | |
枚举 | |
| enum class | eve::vehicle::VehicleEffectKind : std::uint8_t { eve::vehicle::Damage , eve::vehicle::Repair , eve::vehicle::Disable } |
| Vehicle-specific effect strategy. 更多... | |
详细描述
Vehicle-domain effect adapter and armor-zone executor.
在文件 VehicleEffects.h 中定义.