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ViewPreparation.h
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14using ViewPreparation = std::function<Result<void>(Graphics&, const glm::mat4&, const glm::vec3&)>;
19[[nodiscard]] EVENGINE_API_BACKENDS Result<uint64_t> addViewPreparation(ViewPreparation callback);
Move-only, checked operation results for the common layer.
Definition Graphics.h:125
EVENGINE_API_BACKENDS Result< void > prepareViewResources(Graphics &graphics, const glm::mat4 &viewProjection, const glm::vec3 &eye)
Dispatch preparers before opening the destination; no callbacks means success. @thread Graphics threa...
Definition ViewPreparation.cpp:36
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
std::function< Result< void >(Graphics &, const glm::mat4 &, const glm::vec3 &)> ViewPreparation
Prepare view-dependent resources before any forward target is opened. @thread Graphics thread only....
Definition ViewPreparation.h:14
void removeViewPreparation(uint64_t token) noexcept
Remove a registration; missing/zero tokens are harmless. @thread Graphics thread outside dispatch....
Definition ViewPreparation.cpp:31
Result< uint64_t > addViewPreparation(ViewPreparation callback)
Register a preparer for main and offscreen views; empty callbacks fail. @ownership Registry owns the ...
Definition ViewPreparation.cpp:19
@ Graphics