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VulkanRayTracing.h 文件参考
#include "common/Result.h"
#include "graphics/IRayTracing.h"
#include "graphics/RayTracingCaps.h"
#include "vkbuilder.hpp"
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <cstdint>
#include <memory>
#include <vector>

浏览源代码.

类

struct  eve::graphics::raytracing::DeviceAddressBuffer
 Device-local buffer with shader device address (for AS builds / SBT). @ownership Owns the Vulkan buffer and memory; destroyed on release(). 更多...
 
struct  eve::graphics::raytracing::AccelerationStructure
 Bottom- or top-level acceleration structure handle. 更多...
 
struct  eve::graphics::raytracing::TriangleMeshRecord
 TriangleMeshRecord public API. 更多...
 
class  eve::graphics::raytracing::VulkanRayTracing
 Vulkan implementation of IRayTracing (KHR ray-tracing pipeline). 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::raytracing
 

函数

VulkanRayTracing & eve::graphics::raytracing::vulkanRayTracing ()
 Process-wide Vulkan RT backend; also registered as IRayTracing.