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#include "common/Result.h"#include "graphics/IRayTracing.h"#include "graphics/RayTracingCaps.h"#include "vkbuilder.hpp"#include <glm/mat4x4.hpp>#include <glm/vec3.hpp>#include <cstdint>#include <memory>#include <vector>类 | |
| struct | eve::graphics::raytracing::DeviceAddressBuffer |
| Device-local buffer with shader device address (for AS builds / SBT). @ownership Owns the Vulkan buffer and memory; destroyed on release(). 更多... | |
| struct | eve::graphics::raytracing::AccelerationStructure |
| Bottom- or top-level acceleration structure handle. 更多... | |
| struct | eve::graphics::raytracing::TriangleMeshRecord |
| TriangleMeshRecord public API. 更多... | |
| class | eve::graphics::raytracing::VulkanRayTracing |
| Vulkan implementation of IRayTracing (KHR ray-tracing pipeline). 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::raytracing |
函数 | |
| VulkanRayTracing & | eve::graphics::raytracing::vulkanRayTracing () |
| Process-wide Vulkan RT backend; also registered as IRayTracing. | |