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WaterPlanarReflection.h 文件参考
#include "common/Result.h"
#include <array>
#include <cstdint>
#include <glm/glm.hpp>

浏览源代码.

类

struct  eve::graphics::WaterPlanarReflectionSettings
 Authored planar-reflection policy with no camera or texture ownership. 更多...
 
struct  eve::graphics::WaterPlanarReflectionInput
 Immutable camera and horizontal water-plane inputs for a reflection capture. 更多...
 
struct  eve::graphics::WaterPlanarReflectionPlan
 Complete, caller-owned plan for configuring a mirrored capture camera. 更多...
 

命名空间

namespace  ssq
 EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
 
namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

枚举

enum class  eve::graphics::WaterReflectionResolution : std::uint8_t { eve::graphics::Full = 0 , eve::graphics::Half = 1 , eve::graphics::Third = 2 , eve::graphics::Quarter = 3 }
 Pcg-compatible render-size multiplier for planar water reflections. 更多...
 

函数

Result< WaterPlanarReflectionPlan > eve::graphics::buildWaterPlanarReflectionPlan (const WaterPlanarReflectionSettings &settings, const WaterPlanarReflectionInput &input)
 Build the mirror-camera plan used by PcgPlanarReflections without retaining scene objects.
 
EVENGINE_API_BACKENDS void eve::graphics::exposeWaterPlanarReflectionBindings (ssq::Table &table)
 Register planar water-reflection value types and checked planner with the VM owner thread.