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WorldState.h
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44 [[nodiscard]] eve::Result<void> consumeObject(std::string_view mapId, std::string_view objectId);
Move-only, checked operation results for the common layer.
Non-owning typed adapter for persistent per-map object lifecycle state.
Definition WorldState.h:19
WorldState(GameState &gameState) noexcept
Bind an adapter to one authoritative game state.
Definition WorldState.h:28