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#include "common/Export.h"#include "common/Snapshot.h"#include "common/Result.h"#include "physics/PhysicsHandles.h"#include "physics/Joint2D.h"#include "physics/backend/SimulationBackend.h"#include <cstdint>#include <memory>#include <string>#include <unordered_map>#include <unordered_set>#include <vector>类 | |
| class | eve::physics::World |
| Box2D world wrapper (2D physics) with pixel-space coordinates. Handles stepping, gravity, raycasts, AABB queries and contact/impact events. 更多... | |
| struct | eve::physics::World::ContactEvent |
| ContactEvent public API. 更多... | |
| struct | eve::physics::World::ImpactEvent |
| struct | eve::physics::World::ClothContact |
| Result of a point probe: deepest non-sensor fixture within radius. Normal points from the shape toward the probed point (pixels). 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |