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World.h 文件参考
#include "common/Export.h"
#include "common/Snapshot.h"
#include "common/Result.h"
#include "physics/PhysicsHandles.h"
#include "physics/Joint2D.h"
#include "physics/backend/SimulationBackend.h"
#include <cstdint>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>

浏览源代码.

类

class  eve::physics::World
 Box2D world wrapper (2D physics) with pixel-space coordinates. Handles stepping, gravity, raycasts, AABB queries and contact/impact events. 更多...
 
struct  eve::physics::World::ContactEvent
 ContactEvent public API. 更多...
 
struct  eve::physics::World::ImpactEvent
 
struct  eve::physics::World::ClothContact
 Result of a point probe: deepest non-sensor fixture within radius. Normal points from the shape toward the probed point (pixels). 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.