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eve::action::IActionGameplayEventSink类 参考abstract
Optional target-domain adapter for instantaneous timeline gameplay events. 更多...
#include <ActionGameplayEventBlock.h>
类 eve::action::IActionGameplayEventSink 继承关系图:
Public 成员函数 | |
| virtual | ~IActionGameplayEventSink ()=default |
| Releases IActionGameplayEventSink resources. | |
| virtual Result< void > | emit (const ActionGameplayEventBinding &binding, const ActionNotifyContext &context)=0 |
| Emit one validated event or return a structured domain failure. | |
静态 Public 属性 | |
| static constexpr const char * | capabilityName = "eve.action.gameplay-event-sink" |
详细描述
Optional target-domain adapter for instantaneous timeline gameplay events.
Implementations own event ordering, persistence, and subject resolution. Calls are synchronous on the ActionRuntime owner thread and may not retain arguments.
在文件 ActionGameplayEventBlock.h 第 33 行定义.
构造及析构函数说明
◆ ~IActionGameplayEventSink()
|
virtualdefault |
Releases IActionGameplayEventSink resources.
成员函数说明
◆ emit()
|
pure virtual |
Emit one validated event or return a structured domain failure.
在 eve::action::game_event_adapter::ActionGameEventSink 内被实现.
类成员变量说明
◆ capabilityName
|
staticconstexpr |
在文件 ActionGameplayEventBlock.h 第 35 行定义.
该类的文档由以下文件生成:
- src/modules/action/ActionGameplayEventBlock.h