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ActionGameplayEventBlock.h
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24 [[nodiscard]] static Result<ActionGameplayEventBinding> fromPayload(const Value::Object& payload);
Extensible notify descriptors, validation and runtime routing.
Optional target-domain adapter for instantaneous timeline gameplay events.
Definition ActionGameplayEventBlock.h:33
virtual ~IActionGameplayEventSink()=default
Releases IActionGameplayEventSink resources.
virtual Result< void > emit(const ActionGameplayEventBinding &binding, const ActionNotifyContext &context)=0
Emit one validated event or return a structured domain failure.
static constexpr const char * capabilityName
Definition ActionGameplayEventBlock.h:35
Definition AbilityAsset.cpp:9
Owning validated event request authored on an action timeline.
Definition ActionGameplayEventBlock.h:15
std::optional< std::size_t > targetIndex
Optional target index; absence routes the event to the source subject.
Definition ActionGameplayEventBlock.h:19
Context linking a routed event to its action execution.
Definition ActionNotifyRegistry.h:34