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eve::editor::IGameEditorExtension类 参考abstract
Entry point implemented by a gameplay module to inject editor behavior. 更多...
#include <EditorExtension.h>
Public 成员函数 | |
| virtual | ~IGameEditorExtension ()=default |
| Releases IGameEditorExtension resources. | |
| virtual std::string | ownerModule () const =0 |
| Stable module owner used for unload and duplicate protection. | |
| virtual void | registerEditor (IEditorExtensionRegistry ®istry)=0 |
| Register all game-provided editor components. | |
详细描述
Entry point implemented by a gameplay module to inject editor behavior.
在文件 EditorExtension.h 第 80 行定义.
构造及析构函数说明
◆ ~IGameEditorExtension()
|
virtualdefault |
Releases IGameEditorExtension resources.
成员函数说明
◆ ownerModule()
|
pure virtual |
Stable module owner used for unload and duplicate protection.
◆ registerEditor()
|
pure virtual |
Register all game-provided editor components.
该类的文档由以下文件生成:
- src/modules/editor/EditorExtension.h