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eve::editor::IGameEditorExtension类 参考abstract

Entry point implemented by a gameplay module to inject editor behavior. 更多...

#include <EditorExtension.h>

Public 成员函数

virtual ~IGameEditorExtension ()=default
 Releases IGameEditorExtension resources.
 
virtual std::string ownerModule () const =0
 Stable module owner used for unload and duplicate protection.
 
virtual void registerEditor (IEditorExtensionRegistry &registry)=0
 Register all game-provided editor components.
 

详细描述

Entry point implemented by a gameplay module to inject editor behavior.

在文件 EditorExtension.h 第 80 行定义.

构造及析构函数说明

◆ ~IGameEditorExtension()

virtual eve::editor::IGameEditorExtension::~IGameEditorExtension ( )
virtualdefault

Releases IGameEditorExtension resources.

成员函数说明

◆ ownerModule()

virtual std::string eve::editor::IGameEditorExtension::ownerModule ( ) const
pure virtual

Stable module owner used for unload and duplicate protection.

◆ registerEditor()

virtual void eve::editor::IGameEditorExtension::registerEditor ( IEditorExtensionRegistry &  registry)
pure virtual

Register all game-provided editor components.


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