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eve::editor::IUiSkinAssetResolver类 参考abstract

Asset metadata boundary used by renderer-neutral UI preview planning. 更多...

#include <EditorUiSkinPreview.h>

Public 成员函数

virtual ~IUiSkinAssetResolver ()=default
 Releases IUiSkinAssetResolver resources.
 
virtual Result< UiTextureMetadata > texture (const std::string &asset) const =0
 Resolve texture dimensions, returning NotFound for missing assets.
 
virtual Result< void > font (const std::string &asset) const =0
 Report whether a font asset can be resolved.
 

详细描述

Asset metadata boundary used by renderer-neutral UI preview planning.

在文件 EditorUiSkinPreview.h 第 18 行定义.

构造及析构函数说明

◆ ~IUiSkinAssetResolver()

virtual eve::editor::IUiSkinAssetResolver::~IUiSkinAssetResolver ( )
virtualdefault

Releases IUiSkinAssetResolver resources.

成员函数说明

◆ font()

virtual Result< void > eve::editor::IUiSkinAssetResolver::font ( const std::string &  asset) const
pure virtual

Report whether a font asset can be resolved.

被这些函数引用 eve::editor::UiSkinPreviewPlanner::build().

◆ texture()

virtual Result< UiTextureMetadata > eve::editor::IUiSkinAssetResolver::texture ( const std::string &  asset) const
pure virtual

Resolve texture dimensions, returning NotFound for missing assets.

被这些函数引用 eve::editor::UiSkinPreviewPlanner::build().


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