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eve::editor::IUiSkinAssetResolver类 参考abstract
Asset metadata boundary used by renderer-neutral UI preview planning. 更多...
#include <EditorUiSkinPreview.h>
Public 成员函数 | |
| virtual | ~IUiSkinAssetResolver ()=default |
| Releases IUiSkinAssetResolver resources. | |
| virtual Result< UiTextureMetadata > | texture (const std::string &asset) const =0 |
| Resolve texture dimensions, returning NotFound for missing assets. | |
| virtual Result< void > | font (const std::string &asset) const =0 |
| Report whether a font asset can be resolved. | |
详细描述
Asset metadata boundary used by renderer-neutral UI preview planning.
在文件 EditorUiSkinPreview.h 第 18 行定义.
构造及析构函数说明
◆ ~IUiSkinAssetResolver()
|
virtualdefault |
Releases IUiSkinAssetResolver resources.
成员函数说明
◆ font()
|
pure virtual |
Report whether a font asset can be resolved.
◆ texture()
|
pure virtual |
Resolve texture dimensions, returning NotFound for missing assets.
该类的文档由以下文件生成:
- src/modules/ui/editor/EditorUiSkinPreview.h