Rebuilds an isolated surface simulation for deterministic forward/backward scrub. 更多...
#include <EditorSurfaceFluidPreview.h>
Public 成员函数 | |
| SurfaceFluidPreviewSnapshot | build (const SurfaceFluidTarget &target, const SurfaceFluidPreviewRequest &request) const |
| Validate, replay and capture a renderer-neutral surface-fluid frame. | |
详细描述
Rebuilds an isolated surface simulation for deterministic forward/backward scrub.
在文件 EditorSurfaceFluidPreview.h 第 65 行定义.
成员函数说明
◆ build()
| SurfaceFluidPreviewSnapshot eve::editor::SurfaceFluidPreviewService::build | ( | const SurfaceFluidTarget & | target, |
| const SurfaceFluidPreviewRequest & | request | ||
| ) | const |
Validate, replay and capture a renderer-neutral surface-fluid frame.
在文件 EditorSurfaceFluidPreview.cpp 第 25 行定义.
引用了 eve::fluids_editing::SurfaceFluidRuntimeApplier::apply(), binding, eve::editor::SurfaceFluidPreviewSnapshot::diagnostics, eve::editor::SurfaceFluidPreviewSnapshot::documentRevision, error, finite, index, position, positions, request, seed, eve::editor::SurfaceFluidPreviewSnapshot::status, target, uv, v , 以及 wetness.
被这些函数引用 eve::editor::SurfaceFluidOffscreenPreviewService::render().
该类的文档由以下文件生成:
- src/modules/fluids/editor/EditorSurfaceFluidPreview.h
- src/modules/fluids/editor/EditorSurfaceFluidPreview.cpp