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eve::lighting_editing::Light3DRuntimeApplier类 参考
Optional bridge applying a light document to graphics::Light3D. 更多...
#include <LightingTarget.h>
Public 成员函数 | |
| Result< void > | apply (const Light3DDocumentTarget &document, graphics::Light3D *light) const |
| Applies . | |
详细描述
Optional bridge applying a light document to graphics::Light3D.
在文件 LightingTarget.h 第 119 行定义.
成员函数说明
◆ apply()
| Result< void > eve::lighting_editing::Light3DRuntimeApplier::apply | ( | const Light3DDocumentTarget & | document, |
| graphics::Light3D * | light | ||
| ) | const |
Applies .
在文件 LightingRuntime.cpp 第 22 行定义.
引用了 angle, color, degrees, direction, eve::editing::Value::getIf(), light, method, name, position, soft, eve::lighting_editing::Light3DDocumentTarget::validate(), value , 以及 eve::lighting_editing::LightingPropertyTargetBase::value().
该类的文档由以下文件生成:
- src/modules/graphics/lighting/editing/LightingTarget.h
- src/modules/graphics/lighting/editing/LightingRuntime.cpp