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eve
physics
trajectory
TrajectoryCollisionRuntime
eve::physics::trajectory::TrajectoryCollisionRuntime 成员列表
成员的完整列表,这些成员属于
eve::physics::trajectory::TrajectoryCollisionRuntime
,包括所有继承而来的类成员
advance
(SimulationTick tick)
eve::physics::trajectory::TrajectoryCollisionRuntime
arm
(SubjectRef subject, std::string_view colliderId)
eve::physics::trajectory::TrajectoryCollisionRuntime
armedCount
() const noexcept
eve::physics::trajectory::TrajectoryCollisionRuntime
inline
bindPoseSource
(SubjectRef subject, IAttachmentPointSource &source)
eve::physics::trajectory::TrajectoryCollisionRuntime
clearPoseSource
(SubjectRef subject)
eve::physics::trajectory::TrajectoryCollisionRuntime
colliderCount
() const noexcept
eve::physics::trajectory::TrajectoryCollisionRuntime
inline
disarm
(SubjectRef subject, std::string_view colliderId)
eve::physics::trajectory::TrajectoryCollisionRuntime
operator=
(const TrajectoryCollisionRuntime &)=delete
eve::physics::trajectory::TrajectoryCollisionRuntime
poseSourceCount
() const noexcept
eve::physics::trajectory::TrajectoryCollisionRuntime
inline
registerCollider
(BoneColliderDefinition definition)
eve::physics::trajectory::TrajectoryCollisionRuntime
sampleArmed
(SubjectRef subject, std::string_view colliderId) const
eve::physics::trajectory::TrajectoryCollisionRuntime
TrajectoryCollisionRuntime
(World3D &world)
eve::physics::trajectory::TrajectoryCollisionRuntime
explicit
TrajectoryCollisionRuntime
(const TrajectoryCollisionRuntime &)=delete
eve::physics::trajectory::TrajectoryCollisionRuntime
unregisterCollider
(std::string_view colliderId)
eve::physics::trajectory::TrajectoryCollisionRuntime
~TrajectoryCollisionRuntime
()
eve::physics::trajectory::TrajectoryCollisionRuntime