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类 | |
| struct | BoneColliderDefinition |
| Catalog entry that binds a sphere or capsule to named attachment points. 更多... | |
| class | TrajectoryCollisionRuntime |
| Owner-thread authority for bone-bound collider catalogs and continuous sweeps. 更多... | |
| struct | TrajectoryFrame |
| Owning result of one deterministic trajectory advance. @cost Linear in the number of unique World3D cast hits emitted this frame. 更多... | |
| struct | TrajectoryHit |
| One confirmed World3D contact produced by a frame sweep. 更多... | |
| struct | TrajectorySample |
| World-space sample of one collider endpoint pair. 更多... | |
枚举 | |
| enum class | BoneColliderShapeKind : std::uint8_t { Sphere , Capsule } |
| Primitive used for one bone-bound collision proxy. 更多... | |
枚举类型说明
◆ BoneColliderShapeKind
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strong |