载入中...
搜索中...
未找到
eve::procgen_editing::SceneQuerySplineBindingSource类 参考final
Optional-scene adapter for the UI-neutral spline binding contract. 更多...
#include <SplinePathBinder.h>
类 eve::procgen_editing::SceneQuerySplineBindingSource 继承关系图:
Public 成员函数 | |
| SceneQuerySplineBindingSource (const ISceneQuery *query) | |
| Construct from a borrowed capability; null represents a trimmed scene provider. | |
| Result< SplineBindingPose > | resolve (const std::string &host, const std::string &object) const override |
| Resolve. | |
Public 成员函数 继承自 eve::procgen_editing::ISplineBindingTransformSource | |
| virtual | ~ISplineBindingTransformSource ()=default |
| Releases ISplineBindingTransformSource resources. | |
详细描述
Optional-scene adapter for the UI-neutral spline binding contract.
在文件 SplinePathBinder.h 第 31 行定义.
构造及析构函数说明
◆ SceneQuerySplineBindingSource()
|
inlineexplicit |
Construct from a borrowed capability; null represents a trimmed scene provider.
在文件 SplinePathBinder.h 第 34 行定义.
成员函数说明
◆ resolve()
|
overridevirtual |
Resolve.
实现了 eve::procgen_editing::ISplineBindingTransformSource.
在文件 SplinePathBinder.cpp 第 26 行定义.
引用了 eve::ISceneQuery::getNodeIn(), host , 以及 info.
该类的文档由以下文件生成:
- src/modules/procgen/editing/SplinePathBinder.h
- src/modules/procgen/editing/SplinePathBinder.cpp
Public 成员函数 继承自