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LevelSystem.h
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Move-only, checked operation results for the common layer.
成长系统:读写 RPGActor::Progression 并驱动升级事件。 @thread 调用线程应与 RPGActor 的 ECS 线程一致。
Definition LevelSystem.h:54
Move-only progression gain prepared against one actor revision.
Definition LevelSystem.h:25
int levelsGained() const noexcept
Number of level transitions contained in this prepared candidate.
Definition LevelSystem.h:30
PreparedProgressionGain()=default
Constructs a PreparedProgressionGain.