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eve::stylize_editing::MeshVfxAssetTarget 成员列表

成员的完整列表,这些成员属于 eve::stylize_editing::MeshVfxAssetTarget,包括所有继承而来的类成员

applyDomainOperation(const DomainOperation &operation) overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
asset() const noexcepteve::stylize_editing::MeshVfxAssetTarget
bumpRevision()eve::editing::EditableTargetStateinlineprotected
eve::capability()eve::editing::IEditableTargetinline
eve::capability() consteve::editing::IEditableTargetinline
eve::editing::IEditableTarget::capability()eve::editing::IEditableTargetinline
eve::editing::IEditableTarget::capability() consteve::editing::IEditableTargetinline
clearDirtyRegion() overrideeve::editing::EditableTargetStateinlinevirtual
cloneDomainState() const overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
commitDomainState(std::unique_ptr< IDomainOperationTarget > candidate) overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
currentRevision(const SelectionSnapshot &selection) const overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
describe() const overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
dirtyRegion() const overrideeve::editing::EditableTargetStateinlinevirtual
EditableTargetState(Revision initial=1)eve::editing::EditableTargetStateinlineexplicit
editingCapabilityId()eve::editing::IPropertyProviderinlinestatic
loadSnapshot(const EditorValue &snapshot)eve::stylize_editing::MeshVfxAssetTarget
makeReset(const SelectionSnapshot &selection, const PropertyPath &path) const overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
makeSet(const SelectionSnapshot &selection, const PropertyPath &path, const EditorValue &value, PropertySetMode mode) const overrideeve::stylize_editing::MeshVfxAssetTarget
eve::editing::IPropertyProvider::makeSet(const SelectionSnapshot &selection, const PropertyPath &path, const Value &value, PropertySetMode mode) const =0eve::editing::IPropertyProviderpure virtual
markDirty(int x, int y)eve::editing::EditableTargetStateinlineprotected
markDirty(const EditRegion &region)eve::editing::EditableTargetStateinlineprotected
markDirty()eve::editing::EditableTargetStateinlineprotected
MeshVfxAssetTarget(std::string id)eve::stylize_editing::MeshVfxAssetTargetexplicit
MeshVfxAssetTarget(const MeshVfxAssetTarget &other)eve::stylize_editing::MeshVfxAssetTarget
operator=(const MeshVfxAssetTarget &other)eve::stylize_editing::MeshVfxAssetTarget
eve::query()eve::editing::IEditableTargetinline
eve::query() consteve::editing::IEditableTargetinline
eve::editing::IEditableTarget::query()eve::editing::IEditableTargetinline
eve::editing::IEditableTarget::query() consteve::editing::IEditableTargetinline
queryCapability(const CapabilityId &capability) overrideeve::stylize_editing::MeshVfxAssetTarget
eve::editing::EditableTargetState::queryCapability(const CapabilityId &capability)eve::editing::IEditableTargetinlinevirtual
read(const SelectionSnapshot &selection, const PropertyPath &path) const overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
revision() const overrideeve::editing::EditableTargetStateinlinevirtual
revisionValue() const noexcepteve::editing::EditableTargetStateinline
schema(const SelectionSnapshot &selection) const overrideeve::stylize_editing::MeshVfxAssetTargetvirtual
setDirtyRegion(const EditRegion &region)eve::editing::EditableTargetStateinlineprotected
setRevision(Revision revision)eve::editing::EditableTargetStateinlineprotected
snapshotValue() consteve::stylize_editing::MeshVfxAssetTarget
targetId() const overrideeve::stylize_editing::MeshVfxAssetTargetinlinevirtual
widenDirty(int x, int y)eve::editing::EditableTargetStateinlineprotected
widenDirty(const EditRegion &region)eve::editing::EditableTargetStateinlineprotected
widenDirty()eve::editing::EditableTargetStateinlineprotected
~IDomainOperationTarget() override=defaulteve::editing::IDomainOperationTarget
~IDomainOperationTargetStaging()=defaulteve::editing::IDomainOperationTargetStagingvirtual
~IEditableTarget()=defaulteve::editing::IEditableTargetvirtual
~IPropertyProvider()=defaulteve::editing::IPropertyProvidervirtual
~MeshVfxAssetTarget()eve::stylize_editing::MeshVfxAssetTarget