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eve::virtualgeometry_editing::IVirtualGeometryMeshResolver类 参考abstract
Asset resolver boundary for VirtualGeometry preprocessing. 更多...
#include <VirtualGeometryTarget.h>
Public 成员函数 | |
| virtual | ~IVirtualGeometryMeshResolver ()=default |
| Releases IVirtualGeometryMeshResolver resources. | |
| virtual Result< VirtualGeometryMeshData > | resolve (const std::string &assetId) const =0 |
| Return an owned triangulated mesh for one asset generation. | |
详细描述
Asset resolver boundary for VirtualGeometry preprocessing.
在文件 VirtualGeometryTarget.h 第 120 行定义.
构造及析构函数说明
◆ ~IVirtualGeometryMeshResolver()
|
virtualdefault |
Releases IVirtualGeometryMeshResolver resources.
成员函数说明
◆ resolve()
|
pure virtual |
Return an owned triangulated mesh for one asset generation.
被这些函数引用 eve::virtualgeometry_editing::VirtualGeometryBuildRuntime::build().
该类的文档由以下文件生成:
- src/modules/virtualgeometry/editing/VirtualGeometryTarget.h