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eve::virtualgeometry_editing::IVirtualGeometryMeshResolver类 参考abstract

Asset resolver boundary for VirtualGeometry preprocessing. 更多...

#include <VirtualGeometryTarget.h>

Public 成员函数

virtual ~IVirtualGeometryMeshResolver ()=default
 Releases IVirtualGeometryMeshResolver resources.
 
virtual Result< VirtualGeometryMeshData > resolve (const std::string &assetId) const =0
 Return an owned triangulated mesh for one asset generation.
 

详细描述

Asset resolver boundary for VirtualGeometry preprocessing.

在文件 VirtualGeometryTarget.h 第 120 行定义.

构造及析构函数说明

◆ ~IVirtualGeometryMeshResolver()

virtual eve::virtualgeometry_editing::IVirtualGeometryMeshResolver::~IVirtualGeometryMeshResolver ( )
virtualdefault

Releases IVirtualGeometryMeshResolver resources.

成员函数说明

◆ resolve()

virtual Result< VirtualGeometryMeshData > eve::virtualgeometry_editing::IVirtualGeometryMeshResolver::resolve ( const std::string &  assetId) const
pure virtual

Return an owned triangulated mesh for one asset generation.

被这些函数引用 eve::virtualgeometry_editing::VirtualGeometryBuildRuntime::build().


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