载入中...
搜索中...
未找到
eve::weather::Snow类 参考

Interactive snow service owned by the weather module. 更多...

#include <Snow.h>

类 eve::weather::Snow 继承关系图:
eve::Module

Public 成员函数

 Module_REG (Snow)
 
 Snow ()
 Constructs a Snow.
 
 ~Snow () override=default
 Releases Snow resources.
 
SnowField * newField (int width, int height)
 New empty snow field. @ownership Ownership transfers to the script/native caller. @lifetime Valid until the caller releases the field; the weather module does not retain it. @thread Main/script thread only.
 
bool applyToHeightmap (SnowField *field, procgen::Heightmap *terrain, procgen::Heightmap *out, float heightScale)
 Compatibility script wrapper around applySnowToHeightmap(). @ownership All pointers are borrowed; no argument is retained. @lifetime Arguments must remain valid for this synchronous call. @thread Main/script thread only.
 
graphics::Texture * uploadTexture (SnowField *field, graphics::Graphics *gfx, const std::string &kind)
 Upload the field as an RGBA8 texture.
 
bool updateTexture (SnowField *field, graphics::Texture *texture, graphics::Graphics *gfx, const std::string &kind)
 Replace an uploaded snow texture's pixels in place.
 
- Public 成员函数 继承自 eve::Module
virtual ~Module ()
 Module.
 
virtual std::string getName () const =0
 Returns the name.
 

详细描述

Interactive snow service owned by the weather module.

The SnowField grid is the single source of truth: it drives the real terrain-surface displacement (footprints / craters as actual geometry via applySnowToHeightmap + heightmapTargets.updateMesh) and the POM height map (uploadTexture / updateTexture + Renderable3D.setHeightTexture/setParallax), plus snowfall recovery (addSnowfall).

Script: snow <- eve.Snow();

在文件 Snow.h 第 40 行定义.

构造及析构函数说明

◆ Snow()

eve::weather::Snow::Snow ( )
default

Constructs a Snow.

◆ ~Snow()

eve::weather::Snow::~Snow ( )
overridedefault

Releases Snow resources.

成员函数说明

◆ applyToHeightmap()

bool eve::weather::Snow::applyToHeightmap ( SnowField *  field,
procgen::Heightmap *  terrain,
procgen::Heightmap *  out,
float  heightScale 
)

Compatibility script wrapper around applySnowToHeightmap(). @ownership All pointers are borrowed; no argument is retained. @lifetime Arguments must remain valid for this synchronous call. @thread Main/script thread only.

在文件 Snow.cpp 第 35 行定义.

引用了 eve::weather::applySnowToHeightmap() , 以及 terrain.

◆ Module_REG()

eve::weather::Snow::Module_REG ( Snow  )

◆ newField()

SnowField * eve::weather::Snow::newField ( int  width,
int  height 
)

New empty snow field. @ownership Ownership transfers to the script/native caller. @lifetime Valid until the caller releases the field; the weather module does not retain it. @thread Main/script thread only.

在文件 Snow.cpp 第 31 行定义.

引用了 height , 以及 width.

◆ updateTexture()

bool eve::weather::Snow::updateTexture ( SnowField *  field,
graphics::Texture *  texture,
graphics::Graphics *  gfx,
const std::string &  kind 
)

Replace an uploaded snow texture's pixels in place.

参数
kindone of "height" | "albedo" | "normal" (must match the upload).
返回
Compatibility scalar; false when dimensions or pixels are invalid. @ownership All pointers are borrowed and are not retained. @lifetime Arguments must remain valid for this synchronous call. @thread Render/main thread only.

在文件 Snow.cpp 第 70 行定义.

引用了 kind , 以及 eve::graphics::Graphics::updateTexture().

◆ uploadTexture()

graphics::Texture * eve::weather::Snow::uploadTexture ( SnowField *  field,
graphics::Graphics *  gfx,
const std::string &  kind 
)

Upload the field as an RGBA8 texture.

参数
kind"height" (R = snow depth, POM height map), "albedo" (snow/ground color) or "normal" (tangent-space from the depth gradient). @ownership field and gfx are borrowed; the returned texture is owned by Graphics. @lifetime Arguments must remain valid for this synchronous call; the result remains valid until its Graphics owner releases resources. @thread Render/main thread only.

在文件 Snow.cpp 第 62 行定义.

引用了 kind , 以及 eve::graphics::Graphics::newTexture().


该类的文档由以下文件生成: