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eve::action::game_event_adapter 命名空间参考

类

class  ActionGameEventSink
 Explicit bridge from gameplay:event blocks to one persistent GameEventLog. 更多...
 

类型定义

using ActionSubjectResolver = std::function< Result< SubjectRef >(ecs::EntityHandle)>
 Resolves a stable gameplay subject for a generation-qualified ECS handle.
 

类型定义说明

◆ ActionSubjectResolver

using eve::action::game_event_adapter::ActionSubjectResolver = typedef std::function<Result<SubjectRef>(ecs::EntityHandle)>

Resolves a stable gameplay subject for a generation-qualified ECS handle.

备注
Called synchronously on the owner thread without locks. It must not throw, reenter the adapter, or retain the handle. The result is owning.

在文件 ActionGameEventSink.h 第 21 行定义.