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类 | |
| class | ActionGameEventSink |
| Explicit bridge from gameplay:event blocks to one persistent GameEventLog. 更多... | |
类型定义 | |
| using | ActionSubjectResolver = std::function< Result< SubjectRef >(ecs::EntityHandle)> |
| Resolves a stable gameplay subject for a generation-qualified ECS handle. | |
类型定义说明
◆ ActionSubjectResolver
| using eve::action::game_event_adapter::ActionSubjectResolver = typedef std::function<Result<SubjectRef>(ecs::EntityHandle)> |
Resolves a stable gameplay subject for a generation-qualified ECS handle.
- 备注
- Called synchronously on the owner thread without locks. It must not throw, reenter the adapter, or retain the handle. The result is owning.
在文件 ActionGameEventSink.h 第 21 行定义.