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ActionGameEventSink.h
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Typed instantaneous gameplay-event action contract.
Stable reference to a runtime gameplay subject.
Optional target-domain adapter for instantaneous timeline gameplay events.
Definition ActionGameplayEventBlock.h:33
Explicit bridge from gameplay:event blocks to one persistent GameEventLog.
Definition ActionGameEventSink.h:29
Deterministic in-memory stream of topic-neutral event envelopes.
Definition GameEvent.h:261
std::function< Result< SubjectRef >(ecs::EntityHandle)> ActionSubjectResolver
Resolves a stable gameplay subject for a generation-qualified ECS handle.
Definition ActionGameEventSink.h:21
Owning validated event request authored on an action timeline.
Definition ActionGameplayEventBlock.h:15
Context linking a routed event to its action execution.
Definition ActionNotifyRegistry.h:34