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类 | |
| struct | BuildingEdgeCurveDragPreview |
| Immutable result of one curve-handle pointer update. 更多... | |
| class | BuildingEdgeCurveDragSession |
| UI-neutral ray picking and drag state for one existing cubic building curve. @ownership Borrows the target; the caller must end/cancel before destroying it. @thread Viewport/editor thread only; callbacks are not retained or invoked. 更多... | |
| struct | BuildingEdgeCurvePoint |
| Runtime-neutral cubic Bezier control point in logical grid-vertex space. 更多... | |
| struct | BuildingEdgeCurvePreview |
| Immutable revision-tagged result for one interactive cubic curve draft. 更多... | |
| struct | BuildingEdgeCurvePreviewEdge |
| One canonical edge emitted by a curve draft preview. 更多... | |
| struct | BuildingEdgeCurveSurfaceSample |
| Owning world-space center and normal sampled for a surface curve draft. 更多... | |
| struct | BuildingEdgePathVertex |
| Runtime-neutral logical vertex used to author an orthogonal edge path. 更多... | |
| struct | BuildingFootprintCell |
| One occupied or rejected footprint cell in a placement preview. 更多... | |
| struct | BuildingGarrisonMemberRecord |
| Persistent garrison member copied through building editor undo. 更多... | |
| struct | BuildingInstanceSnapshot |
| Complete runtime-neutral placed-building snapshot. 更多... | |
| struct | BuildingPlacementPreview |
| Structured footprint/snap preview tied to a world revision. 更多... | |
| class | BuildingPlacementTarget |
| Live PlacementWorld target with reversible place/move/remove operations. 更多... | |
类型定义 | |
| using | CapabilityId = editing::CapabilityId |
| using | DiagnosticSeverity = editing::DiagnosticSeverity |
| using | DomainOperation = editing::DomainOperation |
| using | EditRegion = editing::EditRegion |
| using | EditorDiagnostic = editing::Diagnostic |
| using | EditorStatus = editing::Status |
| using | EditorValue = editing::Value |
| using | IDomainOperationTarget = editing::IDomainOperationTarget |
| using | IEditableTarget = editing::IEditableTarget |
| using | Revision = editing::Revision |
| using | RuleId = editing::RuleId |
| using | TargetDescriptor = editing::TargetDescriptor |
| using | TargetId = editing::TargetId |
类型定义说明
◆ CapabilityId
| using eve::building_editing::CapabilityId = typedef editing::CapabilityId |
在文件 BuildingTarget.h 第 19 行定义.
◆ DiagnosticSeverity
| using eve::building_editing::DiagnosticSeverity = typedef editing::DiagnosticSeverity |
在文件 BuildingTarget.h 第 19 行定义.
◆ DomainOperation
| using eve::building_editing::DomainOperation = typedef editing::DomainOperation |
在文件 BuildingTarget.h 第 20 行定义.
◆ EditorDiagnostic
| using eve::building_editing::EditorDiagnostic = typedef editing::Diagnostic |
在文件 BuildingTarget.h 第 21 行定义.
◆ EditorStatus
| using eve::building_editing::EditorStatus = typedef editing::Status |
在文件 BuildingTarget.h 第 22 行定义.
◆ EditorValue
| using eve::building_editing::EditorValue = typedef editing::Value |
在文件 BuildingTarget.h 第 22 行定义.
◆ EditRegion
| using eve::building_editing::EditRegion = typedef editing::EditRegion |
在文件 BuildingTarget.h 第 20 行定义.
◆ IDomainOperationTarget
在文件 BuildingTarget.h 第 23 行定义.
◆ IEditableTarget
| using eve::building_editing::IEditableTarget = typedef editing::IEditableTarget |
在文件 BuildingTarget.h 第 23 行定义.
◆ Revision
| using eve::building_editing::Revision = typedef editing::Revision |
在文件 BuildingTarget.h 第 24 行定义.
◆ RuleId
| using eve::building_editing::RuleId = typedef editing::RuleId |
在文件 BuildingTarget.h 第 24 行定义.
◆ TargetDescriptor
| using eve::building_editing::TargetDescriptor = typedef editing::TargetDescriptor |
在文件 BuildingTarget.h 第 25 行定义.
◆ TargetId
| using eve::building_editing::TargetId = typedef editing::TargetId |
在文件 BuildingTarget.h 第 25 行定义.