类 | |
| struct | Vector2 |
| Stateless steering vector algorithms shared by 2D and 3D callers. 更多... | |
| struct | Vector3 |
| Plain 3D value used by the stateless steering calculations. 更多... | |
函数 | |
| Vector2 | seek (Vector2 position, Vector2 target, float maxSpeed) |
| Returns a velocity of at most maxSpeed directed from position to target. | |
| Vector3 | seek (Vector3 position, Vector3 target, float maxSpeed) |
| Returns a velocity of at most maxSpeed directed from position to target. | |
| Vector2 | flee (Vector2 position, Vector2 target, float maxSpeed) |
| Returns a velocity of at most maxSpeed directed away from target. | |
| Vector3 | flee (Vector3 position, Vector3 target, float maxSpeed) |
| Returns a velocity of at most maxSpeed directed away from target. | |
| Vector2 | arrive (Vector2 position, Vector2 target, float maxSpeed, float slowRadius, float stopRadius) |
| Slows toward target inside slowRadius and stops inside stopRadius. | |
| Vector3 | arrive (Vector3 position, Vector3 target, float maxSpeed, float slowRadius, float stopRadius) |
| Slows toward target inside slowRadius and stops inside stopRadius. | |
| Vector2 | separation (Vector2 position, std::span< const Vector2 > neighbors, float radius, float maxAcceleration) |
| Computes bounded separation acceleration from a borrowed neighbor snapshot. | |
| Vector3 | separation (Vector3 position, std::span< const Vector3 > neighbors, float radius, float maxAcceleration) |
| Computes bounded separation acceleration from a borrowed neighbor snapshot. | |
| int | pathTarget (Vector2 position, std::span< const Vector2 > points, int current, float tolerance) |
| Selects the current path point, advancing across points within tolerance. | |
| int | pathTarget (Vector3 position, std::span< const Vector3 > points, int current, float tolerance) |
| Selects the current path point, advancing across points within tolerance. | |
| Vector2 | avoid (Vector2 position, Vector2 velocity, Vector2 obstacle, float obstacleRadius, float lookAhead, float maxAcceleration) |
| Computes avoidance acceleration away from a predicted obstacle overlap. | |
| Vector3 | avoid (Vector3 position, Vector3 velocity, Vector3 obstacle, float obstacleRadius, float lookAhead, float maxAcceleration) |
| Computes avoidance acceleration away from a predicted obstacle overlap. | |
函数说明
◆ arrive() [1/2]
| EVENGINE_API_FOUNDATION Vector2 eve::math::steering::arrive | ( | Vector2 | position, |
| Vector2 | target, | ||
| float | maxSpeed, | ||
| float | slowRadius, | ||
| float | stopRadius | ||
| ) |
Slows toward target inside slowRadius and stops inside stopRadius.
在文件 Steering.cpp 第 161 行定义.
被这些函数引用 eve::math::Math::steeringArrive2() , 以及 eve::math::Math::steeringArrive3().
◆ arrive() [2/2]
| EVENGINE_API_FOUNDATION Vector3 eve::math::steering::arrive | ( | Vector3 | position, |
| Vector3 | target, | ||
| float | maxSpeed, | ||
| float | slowRadius, | ||
| float | stopRadius | ||
| ) |
Slows toward target inside slowRadius and stops inside stopRadius.
在文件 Steering.cpp 第 165 行定义.
◆ avoid() [1/2]
| EVENGINE_API_FOUNDATION Vector2 eve::math::steering::avoid | ( | Vector2 | position, |
| Vector2 | velocity, | ||
| Vector2 | obstacle, | ||
| float | obstacleRadius, | ||
| float | lookAhead, | ||
| float | maxAcceleration | ||
| ) |
Computes avoidance acceleration away from a predicted obstacle overlap.
在文件 Steering.cpp 第 185 行定义.
引用了 position.
被这些函数引用 eve::math::Math::steeringAvoid2() , 以及 eve::math::Math::steeringAvoid3().
◆ avoid() [2/2]
| EVENGINE_API_FOUNDATION Vector3 eve::math::steering::avoid | ( | Vector3 | position, |
| Vector3 | velocity, | ||
| Vector3 | obstacle, | ||
| float | obstacleRadius, | ||
| float | lookAhead, | ||
| float | maxAcceleration | ||
| ) |
Computes avoidance acceleration away from a predicted obstacle overlap.
在文件 Steering.cpp 第 189 行定义.
引用了 position.
◆ flee() [1/2]
| EVENGINE_API_FOUNDATION Vector2 eve::math::steering::flee | ( | Vector2 | position, |
| Vector2 | target, | ||
| float | maxSpeed | ||
| ) |
Returns a velocity of at most maxSpeed directed away from target.
在文件 Steering.cpp 第 155 行定义.
被这些函数引用 eve::math::Math::steeringFlee2() , 以及 eve::math::Math::steeringFlee3().
◆ flee() [2/2]
| EVENGINE_API_FOUNDATION Vector3 eve::math::steering::flee | ( | Vector3 | position, |
| Vector3 | target, | ||
| float | maxSpeed | ||
| ) |
Returns a velocity of at most maxSpeed directed away from target.
在文件 Steering.cpp 第 158 行定义.
◆ pathTarget() [1/2]
| EVENGINE_API_FOUNDATION int eve::math::steering::pathTarget | ( | Vector2 | position, |
| std::span< const Vector2 > | points, | ||
| int | current, | ||
| float | tolerance | ||
| ) |
Selects the current path point, advancing across points within tolerance.
- 返回
- A valid point index, or -1 when points is empty or contains a non-finite point. @cost Linear in the number of points advanced during this call.
在文件 Steering.cpp 第 177 行定义.
引用了 current, points , 以及 position.
被这些函数引用 eve::math::Math::steeringPathTarget2() , 以及 eve::math::Math::steeringPathTarget3().
◆ pathTarget() [2/2]
| EVENGINE_API_FOUNDATION int eve::math::steering::pathTarget | ( | Vector3 | position, |
| std::span< const Vector3 > | points, | ||
| int | current, | ||
| float | tolerance | ||
| ) |
Selects the current path point, advancing across points within tolerance.
- 返回
- A valid point index, or -1 when points is empty or contains a non-finite point. @cost Linear in the number of points advanced during this call.
在文件 Steering.cpp 第 181 行定义.
◆ seek() [1/2]
| EVENGINE_API_FOUNDATION Vector2 eve::math::steering::seek | ( | Vector2 | position, |
| Vector2 | target, | ||
| float | maxSpeed | ||
| ) |
Returns a velocity of at most maxSpeed directed from position to target.
在文件 Steering.cpp 第 149 行定义.
被这些函数引用 eve::math::Math::steeringSeek2() , 以及 eve::math::Math::steeringSeek3().
◆ seek() [2/2]
| EVENGINE_API_FOUNDATION Vector3 eve::math::steering::seek | ( | Vector3 | position, |
| Vector3 | target, | ||
| float | maxSpeed | ||
| ) |
Returns a velocity of at most maxSpeed directed from position to target.
在文件 Steering.cpp 第 152 行定义.
◆ separation() [1/2]
| EVENGINE_API_FOUNDATION Vector2 eve::math::steering::separation | ( | Vector2 | position, |
| std::span< const Vector2 > | neighbors, | ||
| float | radius, | ||
| float | maxAcceleration | ||
| ) |
Computes bounded separation acceleration from a borrowed neighbor snapshot.
- 参数
-
neighbors Borrowed only for this call; the function retains no references. @cost Linear in the number of neighbors.
在文件 Steering.cpp 第 169 行定义.
被这些函数引用 eve::math::Math::steeringSeparation2() , 以及 eve::math::Math::steeringSeparation3().
◆ separation() [2/2]
| EVENGINE_API_FOUNDATION Vector3 eve::math::steering::separation | ( | Vector3 | position, |
| std::span< const Vector3 > | neighbors, | ||
| float | radius, | ||
| float | maxAcceleration | ||
| ) |
Computes bounded separation acceleration from a borrowed neighbor snapshot.
- 参数
-
neighbors Borrowed only for this call; the function retains no references. @cost Linear in the number of neighbors.
在文件 Steering.cpp 第 173 行定义.