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#include "rpg/SettlementAdapter.h"#include "rpg/AttributeSystem.h"#include "rpg/Effect.h"#include "rpg/VitalsSystem.h"#include <algorithm>#include <cmath>#include <limits>#include <memory>#include <set>#include <string>#include <utility>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
函数 | |
| eve::Result< settlement::SettlementRequest > | eve::rpg::makeStatusTickSettlementRequest (const StatusTickEvent &tick, SubjectRef source, SubjectRef target, SimulationTick simulationTick) |
| Project one configured RPG status tick into the canonical settlement request. | |