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Joystick.h
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Joystick / gamepad manager. Tracks connected pads and gamecontroller mappings.
Definition Joystick.h:13
One connected (or previously connected) joystick / gamepad device. Gamepad axis/button names follow S...
Definition Pad.h:13
int getJoystickCount() const override
Definition Joystick.cpp:49
std::string saveGamepadMappings() override
Definition Joystick.cpp:185
void removeJoystick(eve::joystick::Pad *pad) override
Definition Joystick.cpp:101
std::string getGamepadMappingString(const std::string &guid) const override
Definition Joystick.cpp:172
Pad * addJoystick(int deviceindex) override
Open a device by SDL device index; returns null on failure.
Definition Joystick.cpp:60
void loadGamepadMappings(const std::string &mappings) override
Load SDL GameController mapping database (newline-separated).
Definition Joystick.cpp:139
int getIndex(const eve::joystick::Pad *pad) override
Definition Joystick.cpp:42
Pad * getJoystick(int joyindex) override
Definition Joystick.cpp:37
Pad * getJoystickFromID(int instanceid) override
Definition Joystick.cpp:53
Definition EventSink.cpp:19