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Feature toggles and safety budget for procedural animation overlays. 更多...
#include <ProceduralBoneOverlay.h>
Public 属性 | |
| bool | showParticles =true |
| bool | showColliders =true |
| bool | showFootIK =true |
| std::size_t | maximumPrimitives =8192 |
详细描述
Feature toggles and safety budget for procedural animation overlays.
在文件 ProceduralBoneOverlay.h 第 12 行定义.
类成员变量说明
◆ maximumPrimitives
| std::size_t eve::animation_editing::ProceduralBoneOverlayOptions::maximumPrimitives =8192 |
在文件 ProceduralBoneOverlay.h 第 12 行定义.
◆ showColliders
| bool eve::animation_editing::ProceduralBoneOverlayOptions::showColliders =true |
在文件 ProceduralBoneOverlay.h 第 12 行定义.
◆ showFootIK
| bool eve::animation_editing::ProceduralBoneOverlayOptions::showFootIK =true |
在文件 ProceduralBoneOverlay.h 第 12 行定义.
◆ showParticles
| bool eve::animation_editing::ProceduralBoneOverlayOptions::showParticles =true |
在文件 ProceduralBoneOverlay.h 第 12 行定义.
该结构体的文档由以下文件生成:
- src/modules/animation/editing/ProceduralBoneOverlay.h