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ProceduralBoneOverlay.h
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1#pragma once
2#include "common/Export.h"
3
5
6#include <string>
7
8namespace eve::animation { class DynamicBoneSolver; class FootIKSolver; }
9
10namespace eve::animation_editing {
13
23}
LogicalId target
#define EVENGINE_API_DOMAINS
Definition Export.h:110
std::uint64_t revision
const SquirrelValueOptions & options
World-space spring-chain solver that writes results as local bone rotations.
Paired-foot IK with contact smoothing and pelvis compensation.
Builds renderer-neutral dynamic-bone and Foot IK debug primitives.
std::uint64_t Revision
Feature toggles and safety budget for procedural animation overlays.
Immutable revision-tagged overlay snapshot consumed by any viewport renderer.