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ProceduralBoneOverlay.h
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12struct ProceduralBoneOverlayOptions { bool showParticles=true,showColliders=true,showFootIK=true; std::size_t maximumPrimitives=8192; };
World-space spring-chain solver that writes results as local bone rotations.
Definition DynamicBoneSolver.h:37
Paired-foot IK with contact smoothing and pelvis compensation.
Definition FootIKSolver.h:32
Builds renderer-neutral dynamic-bone and Foot IK debug primitives.
Definition ProceduralBoneOverlay.h:15
Definition AnimationClip.cpp:10
Definition Animation.cpp:58
Feature toggles and safety budget for procedural animation overlays.
Definition ProceduralBoneOverlay.h:12
std::size_t maximumPrimitives
Definition ProceduralBoneOverlay.h:12
bool showColliders
Definition ProceduralBoneOverlay.h:12
bool showParticles
Definition ProceduralBoneOverlay.h:12
bool showFootIK
Definition ProceduralBoneOverlay.h:12
Immutable revision-tagged overlay snapshot consumed by any viewport renderer.
Definition EditingGizmo.h:27