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eve::asset_graphics::VegetationSceneElement结构体 参考

One normalized Unity TVEElement definition awaiting texture realization. 更多...

#include <EvpackVegetationScene.h>

Public 属性

std::int64_t sourceFileId = 0
 
std::string shaderGuid
 
std::string kind
 
std::string textureGuid
 
std::string textureAsset
 
std::vector< VegetationSceneElementProperty > properties
 
std::uint32_t channel = 0
 
bool enabled = true
 
bool seasonal = false
 
bool invertDirection = false
 
bool volumeFade = false
 
std::int32_t visibility = -1
 
std::int32_t blendRgb = 0
 
std::int32_t blendAlpha = 0
 
std::int32_t directionMode = 20
 
std::int32_t motionMode = 15
 
std::uint16_t layers = 1
 
float intensity = 1
 
float motionPower = 0
 
std::array< float, 3 > position {}
 
std::array< float, 3 > scale {1, 1, 1}
 
std::array< float, 4 > rotation {0, 0, 0, 1}
 
std::array< float, 4 > value {1, 1, 1, 1}
 
std::array< std::array< float, 4 >, 4 > seasons {}
 
std::array< float, 6 > remap {0, 1, 0, 1, 0, 0}
 

详细描述

One normalized Unity TVEElement definition awaiting texture realization.

在文件 EvpackVegetationScene.h 第 60 行定义.

类成员变量说明

◆ blendAlpha

std::int32_t eve::asset_graphics::VegetationSceneElement::blendAlpha = 0

◆ blendRgb

std::int32_t eve::asset_graphics::VegetationSceneElement::blendRgb = 0

◆ channel

std::uint32_t eve::asset_graphics::VegetationSceneElement::channel = 0

◆ directionMode

std::int32_t eve::asset_graphics::VegetationSceneElement::directionMode = 20

◆ enabled

bool eve::asset_graphics::VegetationSceneElement::enabled = true

◆ intensity

float eve::asset_graphics::VegetationSceneElement::intensity = 1

◆ invertDirection

bool eve::asset_graphics::VegetationSceneElement::invertDirection = false

◆ kind

std::string eve::asset_graphics::VegetationSceneElement::kind

◆ layers

std::uint16_t eve::asset_graphics::VegetationSceneElement::layers = 1

◆ motionMode

std::int32_t eve::asset_graphics::VegetationSceneElement::motionMode = 15

◆ motionPower

float eve::asset_graphics::VegetationSceneElement::motionPower = 0

◆ position

std::array<float, 3> eve::asset_graphics::VegetationSceneElement::position {}

◆ properties

std::vector<VegetationSceneElementProperty> eve::asset_graphics::VegetationSceneElement::properties

◆ remap

std::array<float, 6> eve::asset_graphics::VegetationSceneElement::remap {0, 1, 0, 1, 0, 0}

◆ rotation

std::array<float, 4> eve::asset_graphics::VegetationSceneElement::rotation {0, 0, 0, 1}

◆ scale

std::array<float, 3> eve::asset_graphics::VegetationSceneElement::scale {1, 1, 1}

◆ seasonal

bool eve::asset_graphics::VegetationSceneElement::seasonal = false

◆ seasons

std::array<std::array<float, 4>, 4> eve::asset_graphics::VegetationSceneElement::seasons {}

◆ shaderGuid

std::string eve::asset_graphics::VegetationSceneElement::shaderGuid

◆ sourceFileId

std::int64_t eve::asset_graphics::VegetationSceneElement::sourceFileId = 0

◆ textureAsset

std::string eve::asset_graphics::VegetationSceneElement::textureAsset

◆ textureGuid

std::string eve::asset_graphics::VegetationSceneElement::textureGuid

◆ value

std::array<float, 4> eve::asset_graphics::VegetationSceneElement::value {1, 1, 1, 1}

◆ visibility

std::int32_t eve::asset_graphics::VegetationSceneElement::visibility = -1

◆ volumeFade

bool eve::asset_graphics::VegetationSceneElement::volumeFade = false

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