载入中...
搜索中...
未找到
eve::asset_graphics::VegetationSceneGpuBuild结构体 参考

Explicit detached inputs for publishing all nine TVE scene-manager field layers. 更多...

#include <EvpackVegetationScene.h>

Public 属性

std::array< VegetationSceneChannelGpuBuild, 4 > channels
 
graphics::VegetationGpuRuntime runtime
 
std::uint64_t sourceRevision = 0
 

详细描述

Explicit detached inputs for publishing all nine TVE scene-manager field layers.

在文件 EvpackVegetationScene.h 第 233 行定义.

类成员变量说明

◆ channels

std::array<VegetationSceneChannelGpuBuild, 4> eve::asset_graphics::VegetationSceneGpuBuild::channels

◆ runtime

graphics::VegetationGpuRuntime eve::asset_graphics::VegetationSceneGpuBuild::runtime

◆ sourceRevision

std::uint64_t eve::asset_graphics::VegetationSceneGpuBuild::sourceRevision = 0

该结构体的文档由以下文件生成: