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Single-draw terrain textures covering up to sixteen layers. 更多...
#include <TerrainMaterialAtlas.h>
Public 属性 | |
| TerrainAtlasImage | albedo |
| TerrainAtlasImage | normal |
| TerrainAtlasImage | mask |
| TerrainAtlasImage | controls |
| TerrainAtlasImage | parameters |
| std::uint32_t | layerCount = 0 |
| bool | hasHoles = false |
详细描述
Single-draw terrain textures covering up to sixteen layers.
在文件 TerrainMaterialAtlas.h 第 34 行定义.
类成员变量说明
◆ albedo
| TerrainAtlasImage eve::asset_procgen::PackedTerrainMaterialAtlases::albedo |
◆ controls
| TerrainAtlasImage eve::asset_procgen::PackedTerrainMaterialAtlases::controls |
◆ hasHoles
| bool eve::asset_procgen::PackedTerrainMaterialAtlases::hasHoles = false |
◆ layerCount
| std::uint32_t eve::asset_procgen::PackedTerrainMaterialAtlases::layerCount = 0 |
◆ mask
| TerrainAtlasImage eve::asset_procgen::PackedTerrainMaterialAtlases::mask |
◆ normal
| TerrainAtlasImage eve::asset_procgen::PackedTerrainMaterialAtlases::normal |
◆ parameters
| TerrainAtlasImage eve::asset_procgen::PackedTerrainMaterialAtlases::parameters |
该结构体的文档由以下文件生成:
- src/modules/asset/procgen/TerrainMaterialAtlas.h