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Backend-owned terrain textures released together on their graphics thread. 更多...
#include <TerrainMaterialAtlas.h>
Public 属性 | |
| std::vector< TerrainMaterialGpuGroup > | groups |
| graphics::Texture * | holes = nullptr |
详细描述
Backend-owned terrain textures released together on their graphics thread.
在文件 TerrainMaterialAtlas.h 第 77 行定义.
类成员变量说明
◆ groups
| std::vector<TerrainMaterialGpuGroup> eve::asset_procgen::TerrainMaterialGpuSet::groups |
◆ holes
| graphics::Texture* eve::asset_procgen::TerrainMaterialGpuSet::holes = nullptr |
该结构体的文档由以下文件生成:
- src/modules/asset/procgen/TerrainMaterialAtlas.h