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One sampled point and orthonormal frame on a placement surface. 更多...
#include <PlacementSystem.h>
Public 属性 | |
| float | worldX = 0.f |
| float | worldY = 0.f |
| float | worldZ = 0.f |
| float | normalX = 0.f |
| float | normalY = 1.f |
| float | normalZ = 0.f |
| float | tangentX = 1.f |
| float | tangentY = 0.f |
| float | tangentZ = 0.f |
| float | bitangentX = 0.f |
| float | bitangentY = 0.f |
| float | bitangentZ = 1.f |
| std::string | surfaceId |
| uint64_t | surfaceRevision = 0 |
| uint64_t | primitiveId = 0 |
| std::vector< std::string > | tags |
详细描述
One sampled point and orthonormal frame on a placement surface.
在文件 PlacementSystem.h 第 41 行定义.
类成员变量说明
◆ bitangentX
| float eve::building::PlacementSystem::PlacementHit::bitangentX = 0.f |
在文件 PlacementSystem.h 第 51 行定义.
◆ bitangentY
| float eve::building::PlacementSystem::PlacementHit::bitangentY = 0.f |
在文件 PlacementSystem.h 第 52 行定义.
◆ bitangentZ
| float eve::building::PlacementSystem::PlacementHit::bitangentZ = 1.f |
在文件 PlacementSystem.h 第 53 行定义.
◆ normalX
| float eve::building::PlacementSystem::PlacementHit::normalX = 0.f |
◆ normalY
| float eve::building::PlacementSystem::PlacementHit::normalY = 1.f |
◆ normalZ
| float eve::building::PlacementSystem::PlacementHit::normalZ = 0.f |
◆ primitiveId
| uint64_t eve::building::PlacementSystem::PlacementHit::primitiveId = 0 |
在文件 PlacementSystem.h 第 56 行定义.
◆ surfaceId
| std::string eve::building::PlacementSystem::PlacementHit::surfaceId |
◆ surfaceRevision
| uint64_t eve::building::PlacementSystem::PlacementHit::surfaceRevision = 0 |
◆ tags
| std::vector<std::string> eve::building::PlacementSystem::PlacementHit::tags |
在文件 PlacementSystem.h 第 57 行定义.
◆ tangentX
| float eve::building::PlacementSystem::PlacementHit::tangentX = 1.f |
◆ tangentY
| float eve::building::PlacementSystem::PlacementHit::tangentY = 0.f |
◆ tangentZ
| float eve::building::PlacementSystem::PlacementHit::tangentZ = 0.f |
◆ worldX
| float eve::building::PlacementSystem::PlacementHit::worldX = 0.f |
◆ worldY
| float eve::building::PlacementSystem::PlacementHit::worldY = 0.f |
◆ worldZ
| float eve::building::PlacementSystem::PlacementHit::worldZ = 0.f |
该结构体的文档由以下文件生成:
- src/modules/building/PlacementSystem.h