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Immutable identity, hit policy and metadata for one static mesh snapshot. 更多...
#include <StaticMeshSurface.h>
Public 属性 | |
| std::string | surfaceId |
| uint64_t | surfaceRevision = 0 |
| std::vector< std::string > | tags |
| HitSelection | hitSelection = HitSelection::Highest |
| float | referenceHeight = 0.f |
| bool | orientNormalsToGridUp = true |
| uint32_t | leafTriangleCount = 8 |
详细描述
Immutable identity, hit policy and metadata for one static mesh snapshot.
在文件 StaticMeshSurface.h 第 22 行定义.
类成员变量说明
◆ hitSelection
| HitSelection eve::building::StaticMeshSurface::Config::hitSelection = HitSelection::Highest |
在文件 StaticMeshSurface.h 第 26 行定义.
◆ leafTriangleCount
| uint32_t eve::building::StaticMeshSurface::Config::leafTriangleCount = 8 |
在文件 StaticMeshSurface.h 第 29 行定义.
◆ orientNormalsToGridUp
| bool eve::building::StaticMeshSurface::Config::orientNormalsToGridUp = true |
在文件 StaticMeshSurface.h 第 28 行定义.
◆ referenceHeight
| float eve::building::StaticMeshSurface::Config::referenceHeight = 0.f |
在文件 StaticMeshSurface.h 第 27 行定义.
◆ surfaceId
| std::string eve::building::StaticMeshSurface::Config::surfaceId |
在文件 StaticMeshSurface.h 第 23 行定义.
◆ surfaceRevision
| uint64_t eve::building::StaticMeshSurface::Config::surfaceRevision = 0 |
在文件 StaticMeshSurface.h 第 24 行定义.
◆ tags
| std::vector<std::string> eve::building::StaticMeshSurface::Config::tags |
在文件 StaticMeshSurface.h 第 25 行定义.
该结构体的文档由以下文件生成:
- src/modules/building/StaticMeshSurface.h