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eve::building::StaticMeshSurface::Config结构体 参考

Immutable identity, hit policy and metadata for one static mesh snapshot. 更多...

#include <StaticMeshSurface.h>

Public 属性

std::string surfaceId
 
uint64_t surfaceRevision = 0
 
std::vector< std::string > tags
 
HitSelection hitSelection = HitSelection::Highest
 
float referenceHeight = 0.f
 
bool orientNormalsToGridUp = true
 
uint32_t leafTriangleCount = 8
 

详细描述

Immutable identity, hit policy and metadata for one static mesh snapshot.

在文件 StaticMeshSurface.h 第 22 行定义.

类成员变量说明

◆ hitSelection

HitSelection eve::building::StaticMeshSurface::Config::hitSelection = HitSelection::Highest

在文件 StaticMeshSurface.h 第 26 行定义.

◆ leafTriangleCount

uint32_t eve::building::StaticMeshSurface::Config::leafTriangleCount = 8

在文件 StaticMeshSurface.h 第 29 行定义.

被这些函数引用 eve::building::StaticMeshSurface::create().

◆ orientNormalsToGridUp

bool eve::building::StaticMeshSurface::Config::orientNormalsToGridUp = true

在文件 StaticMeshSurface.h 第 28 行定义.

◆ referenceHeight

float eve::building::StaticMeshSurface::Config::referenceHeight = 0.f

在文件 StaticMeshSurface.h 第 27 行定义.

被这些函数引用 eve::building::StaticMeshSurface::create().

◆ surfaceId

std::string eve::building::StaticMeshSurface::Config::surfaceId

在文件 StaticMeshSurface.h 第 23 行定义.

被这些函数引用 eve::building::StaticMeshSurface::create().

◆ surfaceRevision

uint64_t eve::building::StaticMeshSurface::Config::surfaceRevision = 0

在文件 StaticMeshSurface.h 第 24 行定义.

◆ tags

std::vector<std::string> eve::building::StaticMeshSurface::Config::tags

在文件 StaticMeshSurface.h 第 25 行定义.


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