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Renderer output referenced by a stable artifact rather than GPU pointers. 更多...
#include <EditorMaterialPreview.h>
Public 属性 | |
| EditorStatus | status = EditorStatus::Failed |
| std::string | artifact |
| std::vector< EditorDiagnostic > | diagnostics |
详细描述
Renderer output referenced by a stable artifact rather than GPU pointers.
在文件 EditorMaterialPreview.h 第 33 行定义.
类成员变量说明
◆ artifact
| std::string eve::editor::MaterialPreviewRenderResult::artifact |
◆ diagnostics
| std::vector<EditorDiagnostic> eve::editor::MaterialPreviewRenderResult::diagnostics |
◆ status
| EditorStatus eve::editor::MaterialPreviewRenderResult::status = EditorStatus::Failed |
该结构体的文档由以下文件生成:
- src/modules/graphics/material/editor/EditorMaterialPreview.h