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eve::editor::SurfaceFluidPreviewDroplet结构体 参考
Renderer-neutral world-space droplet cap produced by one scrub replay. 更多...
#include <EditorSurfaceFluidPreview.h>
Public 成员函数 | |
| auto | operator<=> (const SurfaceFluidPreviewDroplet &) const =default |
| Operator <=>. | |
Public 属性 | |
| std::uint64_t | id = 0 |
| std::array< double, 3 > | position {} |
| std::array< double, 3 > | normal {} |
| std::array< double, 3 > | majorAxis {} |
| std::array< double, 3 > | minorAxis {} |
| double | capHeight = 0.0 |
| double | wetness = 0.0 |
详细描述
Renderer-neutral world-space droplet cap produced by one scrub replay.
在文件 EditorSurfaceFluidPreview.h 第 42 行定义.
成员函数说明
◆ operator<=>()
|
default |
Operator <=>.
类成员变量说明
◆ capHeight
| double eve::editor::SurfaceFluidPreviewDroplet::capHeight = 0.0 |
在文件 EditorSurfaceFluidPreview.h 第 48 行定义.
◆ id
| std::uint64_t eve::editor::SurfaceFluidPreviewDroplet::id = 0 |
在文件 EditorSurfaceFluidPreview.h 第 43 行定义.
◆ majorAxis
| std::array<double, 3> eve::editor::SurfaceFluidPreviewDroplet::majorAxis {} |
在文件 EditorSurfaceFluidPreview.h 第 46 行定义.
◆ minorAxis
| std::array<double, 3> eve::editor::SurfaceFluidPreviewDroplet::minorAxis {} |
在文件 EditorSurfaceFluidPreview.h 第 47 行定义.
◆ normal
| std::array<double, 3> eve::editor::SurfaceFluidPreviewDroplet::normal {} |
在文件 EditorSurfaceFluidPreview.h 第 45 行定义.
◆ position
| std::array<double, 3> eve::editor::SurfaceFluidPreviewDroplet::position {} |
在文件 EditorSurfaceFluidPreview.h 第 44 行定义.
◆ wetness
| double eve::editor::SurfaceFluidPreviewDroplet::wetness = 0.0 |
在文件 EditorSurfaceFluidPreview.h 第 49 行定义.
该结构体的文档由以下文件生成:
- src/modules/fluids/editor/EditorSurfaceFluidPreview.h