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eve::fluids::SurfaceDroplet结构体 参考

One droplet addressed in material space on a dynamic triangle surface. 更多...

#include <SurfaceDropletSimulation.h>

Public 属性

uint64_t id = 0
 
SurfaceLocation location
 
glm::vec3 relativeVelocity {0.f}
 
glm::vec3 previousSurfaceVelocity {0.f}
 
float volume = 1.f
 
bool hasPreviousSurfaceVelocity = false
 

详细描述

One droplet addressed in material space on a dynamic triangle surface.

在文件 SurfaceDropletSimulation.h 第 40 行定义.

类成员变量说明

◆ hasPreviousSurfaceVelocity

bool eve::fluids::SurfaceDroplet::hasPreviousSurfaceVelocity = false

在文件 SurfaceDropletSimulation.h 第 46 行定义.

◆ id

uint64_t eve::fluids::SurfaceDroplet::id = 0

◆ location

SurfaceLocation eve::fluids::SurfaceDroplet::location

◆ previousSurfaceVelocity

glm::vec3 eve::fluids::SurfaceDroplet::previousSurfaceVelocity {0.f}

在文件 SurfaceDropletSimulation.h 第 44 行定义.

◆ relativeVelocity

glm::vec3 eve::fluids::SurfaceDroplet::relativeVelocity {0.f}

◆ volume

float eve::fluids::SurfaceDroplet::volume = 1.f

该结构体的文档由以下文件生成: