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SurfaceDropletSimulation.h
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Dynamic triangle surface used to bind films and droplets to deforming meshes.
Definition FluidSurfaceBinding.h:45
CPU reference solver for droplets moving over static, rigid or deforming surfaces.
Definition SurfaceDropletSimulation.h:72
const std::vector< AirborneDroplet > & airborneDroplets() const
Airborne droplets.
Definition SurfaceDropletSimulation.h:97
const std::vector< SurfaceDroplet > & droplets() const
Droplets.
Definition SurfaceDropletSimulation.h:89
const std::vector< DetachedDroplet > & detachedDroplets() const
Detached droplets.
Definition SurfaceDropletSimulation.h:93
Lightweight material-space wet-film field stored at mesh vertices.
Definition SurfaceWetnessField.h:28
Persistent world-space droplet after it has detached from a surface.
Definition SurfaceDropletSimulation.h:57
Droplet converted from a surface-bound state to a free world-space state.
Definition SurfaceDropletSimulation.h:50
Material and integration parameters for surface-bound droplets.
Definition SurfaceDropletSimulation.h:16
float reattachDistance
Maximum distance at which an airborne droplet can reattach.
Definition SurfaceDropletSimulation.h:36
int maxCrossings
Maximum number of triangle edges crossed by one step.
Definition SurfaceDropletSimulation.h:26
float mergeRadiusScale
Multiplier for the sum of cap radii used by droplet merging.
Definition SurfaceDropletSimulation.h:30
float adhesionAcceleration
Maximum outward acceleration retained by adhesion.
Definition SurfaceDropletSimulation.h:24
float airDrag
Air drag applied after a droplet leaves the surface.
Definition SurfaceDropletSimulation.h:34
float trailDeposition
Wet-film amount deposited per world-space unit travelled.
Definition SurfaceDropletSimulation.h:32
float contactAngleDegrees
Water contact angle in degrees, used to derive a visible cap radius.
Definition SurfaceDropletSimulation.h:28
glm::vec3 gravity
World-space gravity in units per second squared.
Definition SurfaceDropletSimulation.h:18
float friction
Exponential damping of velocity relative to the surface.
Definition SurfaceDropletSimulation.h:20
One droplet addressed in material space on a dynamic triangle surface.
Definition SurfaceDropletSimulation.h:40
glm::vec3 relativeVelocity
Definition SurfaceDropletSimulation.h:43
bool hasPreviousSurfaceVelocity
Definition SurfaceDropletSimulation.h:46
SurfaceLocation location
Definition SurfaceDropletSimulation.h:42
glm::vec3 previousSurfaceVelocity
Definition SurfaceDropletSimulation.h:44
Stable material-space address of a point on a triangle surface.
Definition FluidSurfaceBinding.h:13