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Owning ray hit against one native oriented-ellipsoid volume-fluid particle. 更多...
#include <VolumeFluid.h>
Public 属性 | |
| unsigned | particleIndex = 0 |
| Current pool index; valid only until the next particle mutation. | |
| float | distance = 0.f |
| World-space distance along the normalized ray, in meters. | |
| glm::vec3 | point {0.f} |
| glm::vec3 | normal {0.f, 1.f, 0.f} |
| VolumeFluidParticle | particle |
| Owning particle value captured at query time. | |
详细描述
Owning ray hit against one native oriented-ellipsoid volume-fluid particle.
在文件 VolumeFluid.h 第 391 行定义.
类成员变量说明
◆ distance
| float eve::fluids::VolumeFluidRayHit::distance = 0.f |
World-space distance along the normalized ray, in meters.
在文件 VolumeFluid.h 第 395 行定义.
◆ normal
在文件 VolumeFluid.h 第 397 行定义.
◆ particle
| VolumeFluidParticle eve::fluids::VolumeFluidRayHit::particle |
Owning particle value captured at query time.
在文件 VolumeFluid.h 第 399 行定义.
◆ particleIndex
| unsigned eve::fluids::VolumeFluidRayHit::particleIndex = 0 |
Current pool index; valid only until the next particle mutation.
在文件 VolumeFluid.h 第 393 行定义.
◆ point
| glm::vec3 eve::fluids::VolumeFluidRayHit::point {0.f} |
在文件 VolumeFluid.h 第 396 行定义.
该结构体的文档由以下文件生成:
- src/modules/fluids/VolumeFluid.h