Serializable parameters matching the CPU/GPU surface fluid solver. 更多...
#include <FluidTarget.h>
Public 属性 | |
| int | maxParticles = 10000 |
| int | previewParticles = 1000 |
| double | particleRadius = 0.05 |
| double | supportRadius = 0.20 |
| double | restDensity = 1.0 |
| double | gravityX = 0.0 |
| double | gravityY = -9.8 |
| double | gravityZ = 0.0 |
| double | viscosity = 0.02 |
| double | yieldStress = 0.0 |
| double | cohesion = 0.0 |
| double | adhesion = 0.0 |
| double | damping = 0.0 |
| double | maximumVelocity = 20.0 |
| int | iterations = 1 |
| int | pbfIterations = 2 |
详细描述
Serializable parameters matching the CPU/GPU surface fluid solver.
在文件 FluidTarget.h 第 47 行定义.
类成员变量说明
◆ adhesion
| double eve::fluids_editing::FluidSimulationSettings::adhesion = 0.0 |
在文件 FluidTarget.h 第 57 行定义.
◆ cohesion
| double eve::fluids_editing::FluidSimulationSettings::cohesion = 0.0 |
在文件 FluidTarget.h 第 56 行定义.
◆ damping
| double eve::fluids_editing::FluidSimulationSettings::damping = 0.0 |
在文件 FluidTarget.h 第 58 行定义.
◆ gravityX
| double eve::fluids_editing::FluidSimulationSettings::gravityX = 0.0 |
在文件 FluidTarget.h 第 53 行定义.
◆ gravityY
| double eve::fluids_editing::FluidSimulationSettings::gravityY = -9.8 |
在文件 FluidTarget.h 第 53 行定义.
◆ gravityZ
| double eve::fluids_editing::FluidSimulationSettings::gravityZ = 0.0 |
在文件 FluidTarget.h 第 53 行定义.
◆ iterations
| int eve::fluids_editing::FluidSimulationSettings::iterations = 1 |
在文件 FluidTarget.h 第 60 行定义.
被这些函数引用 eve::fluids_editing::FluidSimulationTarget::previewBudget().
◆ maximumVelocity
| double eve::fluids_editing::FluidSimulationSettings::maximumVelocity = 20.0 |
在文件 FluidTarget.h 第 59 行定义.
◆ maxParticles
| int eve::fluids_editing::FluidSimulationSettings::maxParticles = 10000 |
在文件 FluidTarget.h 第 48 行定义.
◆ particleRadius
| double eve::fluids_editing::FluidSimulationSettings::particleRadius = 0.05 |
◆ pbfIterations
| int eve::fluids_editing::FluidSimulationSettings::pbfIterations = 2 |
在文件 FluidTarget.h 第 61 行定义.
被这些函数引用 eve::fluids_editing::FluidSimulationTarget::previewBudget().
◆ previewParticles
| int eve::fluids_editing::FluidSimulationSettings::previewParticles = 1000 |
在文件 FluidTarget.h 第 49 行定义.
被这些函数引用 eve::fluids_editing::FluidSimulationTarget::previewBudget().
◆ restDensity
| double eve::fluids_editing::FluidSimulationSettings::restDensity = 1.0 |
在文件 FluidTarget.h 第 52 行定义.
◆ supportRadius
| double eve::fluids_editing::FluidSimulationSettings::supportRadius = 0.20 |
◆ viscosity
| double eve::fluids_editing::FluidSimulationSettings::viscosity = 0.02 |
在文件 FluidTarget.h 第 54 行定义.
◆ yieldStress
| double eve::fluids_editing::FluidSimulationSettings::yieldStress = 0.0 |
在文件 FluidTarget.h 第 55 行定义.
该结构体的文档由以下文件生成:
- src/modules/fluids/editing/FluidTarget.h