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eve::fluids_editing 命名空间参考

类

struct  FluidSimulationPreview
 Cost estimate used before allocating or running a fluid preview. 更多...
 
class  FluidSimulationRuntimeApplier
 Optional bridge applying authored tuning to a live FluidSimulation. 更多...
 
struct  FluidSimulationSettings
 Serializable parameters matching the CPU/GPU surface fluid solver. 更多...
 
class  FluidSimulationTarget
 Reversible property document for fluid simulation authoring. 更多...
 
class  SurfaceFluidRuntimeApplier
 Optional bridge copying a validated document into live fluid components. 更多...
 
struct  SurfaceFluidSettings
 Renderer-neutral droplet motion, wet-film and wet-material authoring values. 更多...
 
class  SurfaceFluidTarget
 Reversible document for surface droplets, wet traces and material response. 更多...
 
struct  VolumeFluidAuthoringPreview
 Bounded preview allocation/work estimate before constructing a solver. 更多...
 
struct  VolumeFluidAuthoringSettings
 Serializable authoring parameters for the bounded volume-fluid solver. 更多...
 
class  VolumeFluidRuntimeApplier
 Atomic bridge from a validated authoring document to a live solver. 更多...
 
class  VolumeFluidTarget
 Reversible schema-driven document for native volume-fluid solver settings. @ownership Owns only authoring values; it never owns or retains a runtime solver. @thread Editor-thread affine. @reentrancy Does not invoke callbacks. 更多...
 

类型定义

using CapabilityId = editing::CapabilityId
 
using DiagnosticSeverity = editing::DiagnosticSeverity
 
using DomainOperation = editing::DomainOperation
 
using EditRegion = editing::EditRegion
 
using EditorDiagnostic = editing::Diagnostic
 
using EditorStatus = editing::Status
 
using EditorValue = editing::Value
 
using IDomainOperationTarget = editing::IDomainOperationTarget
 
using IEditableTarget = editing::IEditableTarget
 
using IPropertyProvider = editing::IPropertyProvider
 
using PropertyDescriptor = editing::PropertyDescriptor
 
using PropertyFlag = editing::PropertyFlag
 
using PropertyPath = editing::PropertyPath
 
using PropertyReadResult = editing::PropertyReadResult
 
using PropertyReadState = editing::PropertyReadState
 
using PropertySchema = editing::PropertySchema
 
using PropertySetMode = editing::PropertySetMode
 
using PropertyType = editing::PropertyType
 
using Revision = editing::Revision
 
using RuleId = editing::RuleId
 
using SelectionSnapshot = editing::SelectionSnapshot
 
using TargetDescriptor = editing::TargetDescriptor
 
using TargetId = editing::TargetId
 

类型定义说明

◆ CapabilityId

◆ DiagnosticSeverity

◆ DomainOperation

◆ EditorDiagnostic

◆ EditorStatus

◆ EditorValue

◆ EditRegion

◆ IDomainOperationTarget

◆ IEditableTarget

◆ IPropertyProvider

◆ PropertyDescriptor

◆ PropertyFlag

◆ PropertyPath

◆ PropertyReadResult

◆ PropertyReadState

◆ PropertySchema

◆ PropertySetMode

◆ PropertyType

◆ Revision

◆ RuleId

在文件 FluidTarget.h 第 39 行定义.

◆ SelectionSnapshot

◆ TargetDescriptor

◆ TargetId