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eve::graphics::GpuParticleStats结构体 参考

Delayed non-blocking counters from a resident GPU emitter. 更多...

#include <GpuParticles.h>

Public 属性

std::uint32_t alive = 0
 
std::uint32_t instances = 0
 Instance count written into the most recently completed indirect command.
 
std::uint32_t spawned = 0
 
std::uint32_t killed = 0
 
std::uint32_t dropped = 0
 
std::uint64_t submittedFrames = 0
 

详细描述

Delayed non-blocking counters from a resident GPU emitter.

在文件 GpuParticles.h 第 113 行定义.

类成员变量说明

◆ alive

std::uint32_t eve::graphics::GpuParticleStats::alive = 0

在文件 GpuParticles.h 第 114 行定义.

◆ dropped

std::uint32_t eve::graphics::GpuParticleStats::dropped = 0

在文件 GpuParticles.h 第 119 行定义.

◆ instances

std::uint32_t eve::graphics::GpuParticleStats::instances = 0

Instance count written into the most recently completed indirect command.

在文件 GpuParticles.h 第 116 行定义.

◆ killed

std::uint32_t eve::graphics::GpuParticleStats::killed = 0

在文件 GpuParticles.h 第 118 行定义.

◆ spawned

std::uint32_t eve::graphics::GpuParticleStats::spawned = 0

在文件 GpuParticles.h 第 117 行定义.

◆ submittedFrames

std::uint64_t eve::graphics::GpuParticleStats::submittedFrames = 0

在文件 GpuParticles.h 第 120 行定义.


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