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GpuParticles.h
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GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
std::uint64_t GpuParticleHandle
Opaque backend-owned GPU particle emitter handle.
Definition GpuParticles.h:36
constexpr GpuParticleHandle kInvalidGpuParticleHandle
Invalid GPU particle handle returned when the backend cannot allocate the resource.
Definition GpuParticles.h:39
GpuParticleFacingMode
Sprite orientation supported by the resident GPU particle renderer.
Definition GpuParticles.h:12
@ ParticleRotation
@ Ribbon
Connect birth-ordered neighbors into ribbon segments.
GpuParticleSortMode
Transparent ordering for the resident GPU particle renderer.
Definition GpuParticles.h:27
@ Alpha
Parameters for rendering a resident GPU particle emitter.
Definition GpuParticles.h:83
float ribbonMinSegmentLength
Definition GpuParticles.h:102
float axisRotationRadians
Definition GpuParticles.h:99
GPU particle state uploaded only for newly spawned particles.
Definition GpuParticles.h:42
float birthSerial
Monotonic birth serial (uintBitsToFloat) for future ribbon ordering.
Definition GpuParticles.h:59
Delayed non-blocking counters from a resident GPU emitter.
Definition GpuParticles.h:113
std::uint64_t submittedFrames
Definition GpuParticles.h:120
std::uint32_t instances
Instance count written into the most recently completed indirect command.
Definition GpuParticles.h:116
Parameters for one resident GPU simulation step.
Definition GpuParticles.h:65