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eve::graphics::MeshInstanceRange结构体 参考

Value-owned subset of a resource shader's static instances. 更多...

#include <MeshInstanceRange.h>

Public 属性

std::uint32_t first = 0
 
std::uint32_t count = 0
 
std::array< float, 3 > minimum {}
 
std::array< float, 3 > maximum {}
 
float maximumHorizontalDistance = 0
 

详细描述

Value-owned subset of a resource shader's static instances.

Bounds are in the coordinate system produced by the instance matrices, before the renderable model transform. No resource pointers are stored here. Zero distance disables horizontal-distance culling. Runtime-only draw metadata; callers reconstruct it from their own versioned asset after reload.

在文件 MeshInstanceRange.h 第 15 行定义.

类成员变量说明

◆ count

std::uint32_t eve::graphics::MeshInstanceRange::count = 0

在文件 MeshInstanceRange.h 第 16 行定义.

◆ first

std::uint32_t eve::graphics::MeshInstanceRange::first = 0

在文件 MeshInstanceRange.h 第 16 行定义.

被这些函数引用 eve::graphics::detail::exposeRenderable3DBindings().

◆ maximum

std::array<float, 3> eve::graphics::MeshInstanceRange::maximum {}

在文件 MeshInstanceRange.h 第 17 行定义.

◆ maximumHorizontalDistance

float eve::graphics::MeshInstanceRange::maximumHorizontalDistance = 0

在文件 MeshInstanceRange.h 第 18 行定义.

◆ minimum

std::array<float, 3> eve::graphics::MeshInstanceRange::minimum {}

在文件 MeshInstanceRange.h 第 17 行定义.


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