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MeshInstanceRange.h
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21[[nodiscard]] EVENGINE_API_BACKENDS Result<void> validateMeshInstanceRange(const MeshInstanceRange& range);
29EVENGINE_API_BACKENDS bool meshInstanceRangeVisible(const MeshInstanceRange& range, const glm::mat4& model,
Move-only, checked operation results for the common layer.
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Definition Animation.h:25
bool meshInstanceRangeVisible(const MeshInstanceRange &range, const glm::mat4 &model, const glm::mat4 &vp, const glm::vec3 &eye)
Test transformed bounds against Vulkan clip planes and horizontal distance.
Definition MeshInstanceRange.cpp:20
Result< void > validateMeshInstanceRange(const MeshInstanceRange &range)
Worker-safe validation of value-owned range and culling metadata.
Definition MeshInstanceRange.cpp:8
Value-owned subset of a resource shader's static instances.
Definition MeshInstanceRange.h:15
std::array< float, 3 > maximum
Definition MeshInstanceRange.h:17
float maximumHorizontalDistance
Definition MeshInstanceRange.h:18
std::array< float, 3 > minimum
Definition MeshInstanceRange.h:17