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#include <SkyWispsAssetData.h>
Public 属性 | |
| std::vector< float > | corners |
| Internal owned triangle data. @cost Storage scales with corner count; allocate only during asset preparation. | |
| std::vector< std::byte > | pixels |
| Internal owned density pixels. @cost Storage scales with texture area; allocate only during asset preparation. | |
| ShaderImageInput | texture |
| std::array< std::vector< std::byte >, 4 > | celestialPixels |
| std::array< ShaderImageInput, 4 > | celestialImages |
| SkyWispsLayer | layer |
详细描述
在文件 SkyWispsAssetData.h 第 6 行定义.
类成员变量说明
◆ celestialImages
| std::array<ShaderImageInput, 4> eve::graphics::SkyWispsAsset::Impl::celestialImages |
在文件 SkyWispsAssetData.h 第 15 行定义.
◆ celestialPixels
| std::array<std::vector<std::byte>, 4> eve::graphics::SkyWispsAsset::Impl::celestialPixels |
在文件 SkyWispsAssetData.h 第 14 行定义.
◆ corners
| std::vector<float> eve::graphics::SkyWispsAsset::Impl::corners |
Internal owned triangle data. @cost Storage scales with corner count; allocate only during asset preparation.
在文件 SkyWispsAssetData.h 第 9 行定义.
◆ layer
| SkyWispsLayer eve::graphics::SkyWispsAsset::Impl::layer |
在文件 SkyWispsAssetData.h 第 16 行定义.
◆ pixels
| std::vector<std::byte> eve::graphics::SkyWispsAsset::Impl::pixels |
Internal owned density pixels. @cost Storage scales with texture area; allocate only during asset preparation.
在文件 SkyWispsAssetData.h 第 12 行定义.
◆ texture
| ShaderImageInput eve::graphics::SkyWispsAsset::Impl::texture |
在文件 SkyWispsAssetData.h 第 13 行定义.
该结构体的文档由以下文件生成:
- src/modules/graphics/sky/SkyWispsAssetData.h