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eve::graphics::SkyWispsAsset::Impl结构体 参考

#include <SkyWispsAssetData.h>

Public 属性

std::vector< float > corners
 Internal owned triangle data. @cost Storage scales with corner count; allocate only during asset preparation.
 
std::vector< std::byte > pixels
 Internal owned density pixels. @cost Storage scales with texture area; allocate only during asset preparation.
 
ShaderImageInput texture
 
std::array< std::vector< std::byte >, 4 > celestialPixels
 
std::array< ShaderImageInput, 4 > celestialImages
 
SkyWispsLayer layer
 

详细描述

在文件 SkyWispsAssetData.h 第 6 行定义.

类成员变量说明

◆ celestialImages

std::array<ShaderImageInput, 4> eve::graphics::SkyWispsAsset::Impl::celestialImages

在文件 SkyWispsAssetData.h 第 15 行定义.

◆ celestialPixels

std::array<std::vector<std::byte>, 4> eve::graphics::SkyWispsAsset::Impl::celestialPixels

在文件 SkyWispsAssetData.h 第 14 行定义.

◆ corners

std::vector<float> eve::graphics::SkyWispsAsset::Impl::corners

Internal owned triangle data. @cost Storage scales with corner count; allocate only during asset preparation.

在文件 SkyWispsAssetData.h 第 9 行定义.

◆ layer

SkyWispsLayer eve::graphics::SkyWispsAsset::Impl::layer

在文件 SkyWispsAssetData.h 第 16 行定义.

◆ pixels

std::vector<std::byte> eve::graphics::SkyWispsAsset::Impl::pixels

Internal owned density pixels. @cost Storage scales with texture area; allocate only during asset preparation.

在文件 SkyWispsAssetData.h 第 12 行定义.

◆ texture

ShaderImageInput eve::graphics::SkyWispsAsset::Impl::texture

在文件 SkyWispsAssetData.h 第 13 行定义.


该结构体的文档由以下文件生成: