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SkyWispsAssetData.h
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1#pragma once
5namespace eve::graphics {
9 std::vector<float> corners;
12 std::vector<std::byte> pixels;
14 std::array<std::vector<std::byte>, 4> celestialPixels;
15 std::array<ShaderImageInput, 4> celestialImages;
17};
18} // namespace eve::graphics
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Synchronous borrowed input for one immutable shader image. @ownership The caller owns bytes; upload c...
std::vector< std::byte > pixels
Internal owned density pixels. @cost Storage scales with texture area; allocate only during asset pre...
std::array< ShaderImageInput, 4 > celestialImages
std::array< std::vector< std::byte >, 4 > celestialPixels
std::vector< float > corners
Internal owned triangle data. @cost Storage scales with corner count; allocate only during asset prep...
Borrowed authored thin-cloud layer, consumed synchronously by sky preparation.