载入中...
搜索中...
未找到
Borrowed triangle mesh used as a scalp / skin bind target. 更多...
#include <Binding.h>
Public 属性 | |
| const float * | posXYZ = nullptr |
| int | vertexCount = 0 |
| const uint32_t * | indices = nullptr |
| int | indexCount = 0 |
详细描述
Borrowed triangle mesh used as a scalp / skin bind target.
Positions are xyz-packed. Indices are triangle lists (3 × triangleCount). Pointers are borrowed only for the duration of the call that receives them.
@ownership Caller retains ownership; Binding copies only discrete attach data.
类成员变量说明
◆ indexCount
| int eve::graphics::hair::SkinTriMesh::indexCount = 0 |
◆ indices
◆ posXYZ
◆ vertexCount
该结构体的文档由以下文件生成:
- src/modules/graphics/hair/Binding.h