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eve::graphics::hair::SkinTriMesh结构体 参考

Borrowed triangle mesh used as a scalp / skin bind target. 更多...

#include <Binding.h>

Public 属性

const float * posXYZ = nullptr
 
int vertexCount = 0
 
const uint32_t * indices = nullptr
 
int indexCount = 0
 

详细描述

Borrowed triangle mesh used as a scalp / skin bind target.

Positions are xyz-packed. Indices are triangle lists (3 × triangleCount). Pointers are borrowed only for the duration of the call that receives them.

@ownership Caller retains ownership; Binding copies only discrete attach data.

在文件 Binding.h 第 22 行定义.

类成员变量说明

◆ indexCount

int eve::graphics::hair::SkinTriMesh::indexCount = 0

在文件 Binding.h 第 26 行定义.

被这些函数引用 eve::graphics::hair::GroomBinding::build().

◆ indices

const uint32_t* eve::graphics::hair::SkinTriMesh::indices = nullptr

在文件 Binding.h 第 25 行定义.

◆ posXYZ

const float* eve::graphics::hair::SkinTriMesh::posXYZ = nullptr

在文件 Binding.h 第 23 行定义.

◆ vertexCount

int eve::graphics::hair::SkinTriMesh::vertexCount = 0

在文件 Binding.h 第 24 行定义.


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