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Global particle scalability controls shared by CPU and future GPU backends. 更多...
#include <ParticleRuntime.h>
Public 属性 | |
| int | maxParticles = 0 |
| Soft cap for live particles across all emitters; zero is unlimited. | |
| int | maxSimulatedEmitters = 0 |
| Maximum emitters simulated per frame; zero is unlimited. | |
| int | qualityLevel = 3 |
| Runtime VFX quality tier in [0,3]. | |
详细描述
Global particle scalability controls shared by CPU and future GPU backends.
在文件 ParticleRuntime.h 第 12 行定义.
类成员变量说明
◆ maxParticles
| int eve::particles::ParticleBudgetConfig::maxParticles = 0 |
Soft cap for live particles across all emitters; zero is unlimited.
在文件 ParticleRuntime.h 第 14 行定义.
◆ maxSimulatedEmitters
| int eve::particles::ParticleBudgetConfig::maxSimulatedEmitters = 0 |
Maximum emitters simulated per frame; zero is unlimited.
在文件 ParticleRuntime.h 第 16 行定义.
被这些函数引用 eve::particles::Particles::getMaxSimulatedEmitters().
◆ qualityLevel
| int eve::particles::ParticleBudgetConfig::qualityLevel = 3 |
Runtime VFX quality tier in [0,3].
在文件 ParticleRuntime.h 第 18 行定义.
被这些函数引用 eve::particles::Particles::getQualityLevel() , 以及 eve::particles::Particles::setQualityLevel().
该结构体的文档由以下文件生成:
- src/modules/particles/ParticleRuntime.h